Models and Textures

Traditional

Concepts/Sketches

Bio



Tavern (Rise of Kobol)

(2) 1024 X 1024 Color Maps

3D Studio Max

This is a Tavern for a Battlefield 2 mod. The rest of the scene is independent of the mod and is currently being assembled in 3DS Max. Original structure design by Sipador. I reorganized some topology and created the texture maps.




 


Johnny Greyhound (Monster Race)

 

5865 Polygons

14 Hours Using Maya

Johnny Greyhound races against other monsters. A human rides in the carriage that he wears on his back.




 


Queen of Diamonds (Lady Luck)

 

2708 Polygons, 1024 X 1024 Color Map, 1024 X 1024 Transparency Map

24 Hours Using Maya and Photoshop

Matriarch of the Diamonds Clan. See the concepts page for her Photoshop painting.




 


Ace of Spades (Lady Luck)

 

512x512 color map, 1700 Polygons

24 Hours Using Maya and Photoshop

The Ace of Spades is the champion of the Spades. Check the concept drawing at the concepts page.




 


George Dubya Bush (Cheif of State 2: The Searchfor the WMDs)

 

1024x1024 color map, 2062 Polygons

24 Hours Using 3D Studio Max and Photoshop

The premise of the game is that President George Dubya Bush takes Arnold Schwartzenegger, Codolezza Rice, and Dick Cheney on a journey in search for the elusive Weapons of Mass Destruction.

 

 


 
Wingman Model:GAME

 

1060 Polygons, 1024x1024 texture map

30 hours Using Maya, Photoshop, and Deep Paint

The Wingman is a Character that I took from concept to finish. Designed on as a character that would be fun to animate. He moves with the grace of a bird. He thinks like a human. He took me about five and a half hours to model.

 

 

 





Bertrand Franklin (concept, modeling, texturing, rigging, animation)

 

1024x1024 color map and bump map

706 Polygons Using Maya and Photoshop

This character started out as a demo and turned into an off the wall hybrid character. His Wheel leg, his peg leg, and his bell on the back of his head offer an enjoyable character to animate. Bertrand is gambler extraordinairre.





 

 

 




Gunter (concept, modeling, rigging, animation)

 

This is Gunter. He is from Austria. He dreams of being a pilot. I created a short animation of his first flying attempt. It will be available online soon.




Hero: Salvation of Sprit (UV Layout and Texturing )

 

head: 2048x2048 color map and bump maps (sample info and surface luminace utilities)

chestplate: 2048x2048 color, bump, and eccentricy maps (surface luminace utility)

Model Produced by Sucheng Wu

24 1/2 hours UV and Texturing

This character is for a short that I was working on with three other students. This is the hero of the project. . Some other concepts that are associated with this hero can be seen in the concepts page.

 



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