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Arthur Klein |
OBJECTIVE:
To create innovative and visually stimulating artwork based on an intelligent and observant foundation
SKILLS:
Maya, Zbrush, 3D Studio Max
Adobe Photoshop, Flash CS4
Modeling, Texturing, Basic Weight Painting
Concept Design for Characters, Environments, Vehicles, and Objects
Traditional Artistic skills including life drawing, painting, and sculpture
EMPLOYMENT HISTORY:
2/2008 - Current
Page 44 Studios, San Francisco, CA
Character Artist
High School Musical 3: Senior Year Dance (Wii, Xbox 360, PS2, PC)
Hannah Montana: Rock Out the Show (PSP)
Unannounced Titles (Wii and iPhone)
- Modeling and texturing characters for multiple platforms and styles including work with Hi-Rez and Low-Rez meshes
- Costume design for backup and lead characters
- Concept illustrations for game proposals that reach across multiple genres and platforms
- Character asset list management
- Asset database management
- Documentation of art design proposals
1/2006 - 10/2007
Perpetual Entertainment, San Francisco, CA
Character Artist I
Gods and Heroes (PC)
- Working on 100+ Armor suits helping to define design trends and process work-flow
- Modeling, Texturing, Weighting, Processing of Low Resolution Characters
- Proficient with modeling, texturing, and designing quickly and efficiently.
- Concept Design. Quick Sketches, Loose Concepts, and Marketing Illustrations
4/2005 - 3/2006
Various Game Studios
Quality Assurance Tester
Electronic Arts - Redwood Shores, CA (Shipped: Tiger Woods PGA Tour '06)
Sega of America, San Francisco, CA (Shipped: Full Auto)
Perpetual Entertainment, San Francisco, CA (Unreleased Title)
EDUCATION
2000 2004
Academy of Art University, San Francisco, CA
Bachelors of Fine Art, Video Game Art and Design
Additional Study
1/2010 - Current
City College San Francisco
Advanced Sculpture
8/2008 - 10/2008
CG Workshops.com
Sculpting Digital Characters Workshop
2/2008 - 6/2008
Art Institute of San Francisco
Advanced Painting
Fall 2007
UC Berkeley Extension
Portrait Drawing
Advanced Sculpture